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Returns 1 when a sound capture is in progress, 0 when the sound capture has completed. The capture_sound_start function is usually called first to initiate
a sound capture from the microphone, then this function is called to determine when sampling has completed. The completed sample can be retrieved
using the get_captured_sound function.
Plays the sound
Returns the current volume. The returned value will be between 0 and 100, with 0 being mute and 100 being full volume.
Sets the current volume. The
For example, to set the volume to half of maximum, use a value of 50.
The library will attempt to set the volume to the closest value possible to the
a call to
having a different number of discreet volume levels than 100. For example, many sound systems only support 64 discreet volume levels which does not
evenly divide into 100.